
Sirius & Orion build
◈ Warframe · MR 0Wield the power of the stars in a constant battle for supremacy. The dueling sons, Sirius & Orion, occupy the space of a single Warframe, jockeying for position to rain cosmic destruction upon foes.
Base stats
| Health | 475 |
| Shield | 355 |
| Armor | 160 |
| Energy | 200 |
| Sprint speed | 1.15 |
| Mastery required | MR 0 |
Abilities
Passive: Swapping between them grants % Ability Efficiency for the next casts. When below 50 energy, Sirius & Orion will steal energy from each other.
💡 Pandaahh's "comfort" setup, validated at level cap: in the options, invert "tap / hold" abilities for this frame — every cast then swaps forms, the constellation fills itself and the 4 comes back very fast (the ultimate crits much harder when you alternate Sirius and Orion). Energy income is so generous that Equilibrium alone covers full spam. Twin builds one mod apart: Precision Intensify on Orion, Umbral Intensify on Sirius. Around it: a Secondary Fortifier secondary (Furis or Dual Toxocyst Incarnon) for Thrax — or strip with Orion's 1 + Magnetic —, Praedos for mobility, Madurai for the ghosts, and a Diriga (Arc Coil + health orbs + Equilibrium) sustaining HP and energy. Verdict: "extraordinary nowhere, bad nowhere either" — THE fun frame, played guns out, still a bit buggy but fixed patch after patch. Level-cap run results (Cascade live): level 10,000 reached, ~70 arcanes and 600,000 credits along the way. Worth noting: the Hot Shot arcane feeds on the Heat applied by the 1 — and by the 2's sparks —, and the ultimate's final blow does not pierce walls, position accordingly.
The 3 builds
🌱 Beginner
0–1 forma · market mods, Vor and early planets
5/5Energy Siphonaura: +0.6 energy/s (squad)
10/10Vitality+440% Health
10/10Redirection+440% Shield
10/10Steel Fiber+110% Armor
5/5Flow+150% Energy Max
5/5Continuity+30% Ability Duration
10/10Intensify+30% Ability Strength
5/5Streamline+30% Ability Efficiency
10/10Stretch+45% Ability RangeThe universal base: survivability (Vitality/Redirection/Steel Fiber) plus the four ability stats. All of these drop early (some from the market, others from enemies/containers on the first planets) and rank up without a potato.
⚙️ Intermediate
2–3 formas + Orokin Reactor · corrupted mods (Deimos) & Augur sets
5/5Energy Siphonaura: +0.6 energy/s (squad)
5/5Cunning Drift+15% Range
10/10Vitality+440% Health
10/10Intensify+30% Ability Strength
10/10Blind Rage+99% Strength / −55% Efficiency
5/5Fleeting Expertise+60% Efficiency / −60% Duration
5/5Flow+150% Energy Max
5/5Continuity+30% Ability Duration
3/3Constitution+28% Duration · faster knockdown recovery
10/10Stretch+45% Ability RangePush Strength with Blind Rage (Deimos vault runs) offset by Fleeting Expertise. Constitution (Vor's Prize) extends duration. Tune the Strength/Range/Duration balance around your frame's key ability.
Arcanes
🔥 Expert
4–6 formas + possibly an Umbra Forma · Primed mods (Baro), Umbral (The Sacrifice), maxed Arcanes
5/5Steel Chargeaura: +60% melee damage (squad)
5/5Power Drift+15% Strength
10/10Umbral Intensify+44% Strength (Umbral set bonus)
10/10Umbral Vitality+100% Health (Umbral set bonus)
10/10Primed Continuity+55% Ability Duration
10/10Primed Flow+185% Energy Max
10/10Transient Fortitude+55% Strength / −27.5% Duration
10/10Blind Rage+99% Strength / −55% EfficiencyThe all-out build: Umbral set (2 pieces are often enough), Primed mods from Baro Ki'Teer, Adaptation (Arbitrations) and an Archon mod (Archon Hunts). Keep an eye on efficiency if you spam abilities.
Arcanes
Archon Shards — 5 slots (profile: Ability caster)
Variant: swap an Azure for a 🟣 Violet (Electricity damage → energy gain) if you run Archon Stretch.
⚠️ « Evergreen » builds generated per archetype — the meta evolves. Adjust to the mods, arcanes and shards you own. All 3 tiers only use real in-game mods.