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Sirius & Orion

Sirius & Orion build

◈ Warframe · MR 0

Wield the power of the stars in a constant battle for supremacy. The dueling sons, Sirius & Orion, occupy the space of a single Warframe, jockeying for position to rain cosmic destruction upon foes.

Base stats

Health475
Shield355
Armor160
Energy200
Sprint speed1.15
Mastery requiredMR 0

Abilities

Coronal EjectionJade StarsLight's SanctuaryCelestial Clash

Passive: Swapping between them grants % Ability Efficiency for the next casts. When below 50 energy, Sirius & Orion will steal energy from each other.

💡 Pandaahh's "comfort" setup, validated at level cap: in the options, invert "tap / hold" abilities for this frame — every cast then swaps forms, the constellation fills itself and the 4 comes back very fast (the ultimate crits much harder when you alternate Sirius and Orion). Energy income is so generous that Equilibrium alone covers full spam. Twin builds one mod apart: Precision Intensify on Orion, Umbral Intensify on Sirius. Around it: a Secondary Fortifier secondary (Furis or Dual Toxocyst Incarnon) for Thrax — or strip with Orion's 1 + Magnetic —, Praedos for mobility, Madurai for the ghosts, and a Diriga (Arc Coil + health orbs + Equilibrium) sustaining HP and energy. Verdict: "extraordinary nowhere, bad nowhere either" — THE fun frame, played guns out, still a bit buggy but fixed patch after patch. Level-cap run results (Cascade live): level 10,000 reached, ~70 arcanes and 600,000 credits along the way. Worth noting: the Hot Shot arcane feeds on the Heat applied by the 1 — and by the 2's sparks —, and the ultimate's final blow does not pierce walls, position accordingly.

The 3 builds

🌱 Beginner⚙️ Intermediate🔥 Expert

🌱 Beginner

0–1 forma · market mods, Vor and early planets

Aura
Energy Siphon5/5Energy Siphonaura: +0.6 energy/s (squad)
Main mods
Vitality10/10Vitality+440% Health
Redirection10/10Redirection+440% Shield
Steel Fiber10/10Steel Fiber+110% Armor
Flow5/5Flow+150% Energy Max
Continuity5/5Continuity+30% Ability Duration
Intensify10/10Intensify+30% Ability Strength
Streamline5/5Streamline+30% Ability Efficiency
Stretch10/10Stretch+45% Ability Range

The universal base: survivability (Vitality/Redirection/Steel Fiber) plus the four ability stats. All of these drop early (some from the market, others from enemies/containers on the first planets) and rank up without a potato.

⚔ Simulate this tier in the Arsenal →

⚙️ Intermediate

2–3 formas + Orokin Reactor · corrupted mods (Deimos) & Augur sets

Aura
Energy Siphon5/5Energy Siphonaura: +0.6 energy/s (squad)
Exilus
Cunning Drift5/5Cunning Drift+15% Range
Main mods
Vitality10/10Vitality+440% Health
Intensify10/10Intensify+30% Ability Strength
Blind Rage10/10Blind Rage+99% Strength / −55% Efficiency
Fleeting Expertise5/5Fleeting Expertise+60% Efficiency / −60% Duration
Flow5/5Flow+150% Energy Max
Continuity5/5Continuity+30% Ability Duration
Constitution3/3Constitution+28% Duration · faster knockdown recovery
Stretch10/10Stretch+45% Ability Range

Push Strength with Blind Rage (Deimos vault runs) offset by Fleeting Expertise. Constitution (Vor's Prize) extends duration. Tune the Strength/Range/Duration balance around your frame's key ability.

Arcanes

Arcane Guardian
Arcane Nullifier

⚔ Simulate this tier in the Arsenal →

🔥 Expert

4–6 formas + possibly an Umbra Forma · Primed mods (Baro), Umbral (The Sacrifice), maxed Arcanes

Aura
Steel Charge5/5Steel Chargeaura: +60% melee damage (squad)
Exilus
Power Drift5/5Power Drift+15% Strength
Main mods
Umbral Intensify10/10Umbral Intensify+44% Strength (Umbral set bonus)
Umbral Vitality10/10Umbral Vitality+100% Health (Umbral set bonus)
Adaptation10/10Adaptation+10% resistance per hit (max 90%) to damage type received
Primed Continuity10/10Primed Continuity+55% Ability Duration
Primed Flow10/10Primed Flow+185% Energy Max
Transient Fortitude10/10Transient Fortitude+55% Strength / −27.5% Duration
Archon Stretch10/10Archon Stretch+45% Range · energy regen on Electricity ability damage
Blind Rage10/10Blind Rage+99% Strength / −55% Efficiency

The all-out build: Umbral set (2 pieces are often enough), Primed mods from Baro Ki'Teer, Adaptation (Arbitrations) and an Archon mod (Archon Hunts). Keep an eye on efficiency if you spam abilities.

Arcanes

Arcane Energize
Arcane Grace (or Molt Augmented)

Archon Shards — 5 slots (profile: Ability caster)

  1. 🔴 Crimson — +Ability Strength
  2. 🔴 Crimson — +Ability Strength
  3. 🟡 Amber — +Casting Speed
  4. 🔵 Azure — +Energy Max
  5. 🔵 Azure — +Armor

Variant: swap an Azure for a 🟣 Violet (Electricity damage → energy gain) if you run Archon Stretch.

⚔ Simulate this tier in the Arsenal →

⚠️ « Evergreen » builds generated per archetype — the meta evolves. Adjust to the mods, arcanes and shards you own. All 3 tiers only use real in-game mods.

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